madeit
Znake

Snake,
without the noise.

One pellet, one point, and a snake that gets faster every five. No timers pushing you to come back, no chest to open, no reason to play it except that you wanted to.

In TestFlightApp Store soon
A run in progress: the snake mid-board, a pellet ahead of it, score and timer above.
The achievements screen: records kept separately for walls on and walls off, and twelve unlockables below.

It moves properly

The rules still tick cell by cell, but every segment slides between them, so the body pours around a corner one piece at a time instead of snapping into an L.

Walls, or no walls

Leave them on and the edge kills you. Turn them off and the board becomes a loop, the way the phone-era game played. Records are kept apart for each, so one cannot retire the other.

Twelve achievements

Tuned so an ordinary run earns none of them. Four are judged inside a single run, and one asks you to survive two minutes at speed.

Seven languages

English, Español, Français, Italiano, Türkçe, Русский, 中文 — chosen by your phone, changed whenever you like.

Nothing to buy, nothing to watch

No ads, no purchases, no accounts, and nothing about you sold to anyone.

There is a form inside the game for ideas and problems — it reaches us directly, and it carries enough about your phone to act on what you say. Here is exactly what that means.